![super mario 64 ds the white door super mario 64 ds the white door](https://www.mariowiki.com/images/a/a0/SMO_Mushroom_Moon_28.png)
Submitted by: prinsesdaisyfanfan1 Wet-Dry Elevator Action with Luigi When you reach the top, you can then scuttle onto the edge of the roof to find a bunny, three 1-ups, and a '!' block waiting. Scuttle jump backwards and ascend the slope. Stand in front of the outcropping of land that is located between the side of the castle and a nearby slope. Submitted by: IGN Staff Reach the Top of the Castle Without the CannonĪs Luigi, head for the waterfall positioned on the castle's left side. You have to move quickly through the steps described above, once you have the mushroom power activated, and the trick appears not to work on some later versions of the game. Step onto it and then waddle left and right as you gain a bunch of 1ups until your mushroom power expires. Turn right and knock over the pole, which falls to the side like a plank. Run to the high brick wall directly ahead of you, where Bullet Bill enemies fire at you. Now, quickly run back up the slope, taking out any Thwomps you encounter, and turn right at the top of the slope. Once you collect the mushroom, Mario will temporarily swell up to an immense size. Skirt their edge to the back side, so that you're facing up the slope you just descended, and punch the bricks to make a mushroom appear. At the top of that ramp, continue forward past a Thwomp as you slide downhill toward a waiting grouping of red blocks. From the start of the stage, hop up the brick wall and then run up the ramp with a row of coins, which is just to the right of a pool of water. But still I love both games.Enter World 2, Whomp's Fortress, while attempting to earn the seventh star. In the remake however, there was something totally off with how she talked and the scene altogether felt too rushed. The ending scene on the 64 altogether feels much better, for instance when Peach opens her eyes and sees Mario and calmly talks, with the background music, and those two Toads by her side, that always gave me chills. Also, I prefer Peach’s hair in the original a lot more than in the remake, her hair looks way nicer when it’s wide open rather than that hairdo she has in the remake. The Ds version is detailed and nice, but it’s less frightening than the original one. Also, this may sound crazy, but somehow I prefer Bowsers original design on the 64 more than the DS version. I actually liked that and they’re four very likable characters. I didn’t hate that you had four characters with each getting one of the three special abilities. Is it because of the console? I also missed, but not hated, how Mario wasn’t able to use all the different special abilities anymore, only his wings. I hate how they made the game much easier on the 3ds. If you are on a moving platform and still hold down the run button (which you normally always do in Mario platformers) you will dash of into the void everytime you just wanna adjust you position a little bit. When you hold down the run button while standing Mario powers up a dash that is executed asap you press the D-Pad again. To make things worse they have built in a completly useless but annoying dash feature. It happens SOOO annoyngly often that you are standing in front of a gap and want to turn around directly but Mario walks this curved path and therefore falls of the edge. Instead of changing directions instantly when you change the direction on the D-PAD Mario runs a curved path, basicly they were imitating analog stick movement. So naturally they chose the second way: Making Mario move like a car with a steering wheel. That WOULD have been good for the player but it wouldn’t look good in gameplay trailers to advertise the game since the smooth movement was a big thing for the original. The first way is just making Mario move directly in those 8 directions of the D-Pad and only use a small amount of smoothing.
![super mario 64 ds the white door super mario 64 ds the white door](https://i.ytimg.com/vi/uIjwDHYijkg/hqdefault.jpg)
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You have now two things you can do about that. Well, Mario 64 was the first Mario title using an analog stick Unfortunatly the DS only has a D-Pad. On one hand we have a wonderful remake of the N64 classic with higher textures, more detailed 3D models, new characters, new stars and even some new levels. Please give the video a like! Timecodes are below!ġ:19:06 Secret Stars in Mario’s Painting.ġ:49:17 Secret Stars in Luigi’s Painting.Ģ:26:58 Behind the Waterfall (Previously Green Switch).ģ:02:32 Castle Moat Secret (Previously Blue Switch).ĥ:19:40 Secret Stars in Wario’s Painting.ĥ:38:35 Annoyingly waiting for glowing white Rabbits to spawn.Ģ:26:58 Behind the Waterfall (Previously Green Switch)ģ:02:32 Castle Moat Secret (Previously Blue Switch)ĥ:38:35 Annoyingly waiting for glowing white Rabbits to spawn Longplay of Super Mario 64 DS, played as the NTSC version on the Nintendo DS.