Alternatively, if the coordinates don't look right, or the numbers aren't large enough, it may be the case that the coordinates are in relative points.
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If you find any letters in the definition of the shape, it's likely you've added curvature somewhere. Search for its name, if you labelled it, and you should see a list of all the absolute points. If you correctly close the paths you were drawing to create polygons, you’ll see your shape. If you’ve done everything right, you’ll find that SVG is saved in a readable format. Right click the SVG, and Open With your preferred text editor. If you have the option, save with SVG 1.1 format.Ĭonverting SVG to JSON FormatNow you need to use a tool like Sublime Text, or any other text editor, and open your. Once you’re happy with the way your map looks in your editor, save the file in. You might have to drag your obstacle up and off the screen to center them in the top-left corner. In Illustrator or Inkscape, the point is the top-left corner of your artboard or workspace. It’s important to have the map centred at, as this will be the centre of your screen when the map is fully zoomed out. Be mindful that you have less vertical space and vision in-game than you do horizontal. Everything should be a straight line.Īs a general rule of thumb, try and keep the core gameplay features of your map in a 4000 pixel wide, by 3000 pixel high region, centered at the top left point of your SVG workspace. In addition, make sure to not use the curvature tools that your SVG editor will have to make curved vectors. Make sure to close each of these objects into a shape, not just an open path, by clicking the first point of the line when you're done. In your SVG Editor, click without dragging to create straight lines from point to point with the Pen or Pencil tool.
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Otherwise, obstacle-loading may fail, and your map won't load correctly. In your SVG editor, you should use a basic Pen or Pencil tool to draw each of your planned obstacles: your background, any colliding water features and islands, and decorative obstacles.Īll islands that you draw should be totally contained within a water obstacle. It's helpful to import real metro maps or some satellite screenshots of a city at various resolutions, to have some references to trace your water bodies from.
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Since you’ll just be making relatively simple shapes without complex curvature, most software should let you work on this right out of the box. It’s easiest to design maps in SVG format using a vector editor, such as Adobe Illustrator, Inkscape or BoxySVG.
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Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis. In Mini Motorways, the city’s traffic problems are in your hands.įrom the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. Have you ever been stuck in traffic and wished you could do something to fix it?